using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Position
{
    // 固定坐标
    public static Vector3 left = new Vector3(-3.8f, 0, -6);
    public static Vector3 right = new Vector3(3.8f, 0, -6);
    public static Vector3 river = new Vector3(0,-1,-6);
    public static Vector3 left_boat = new Vector3(-0.5f, 0.2f,-6);
    public static Vector3 right_boat = new Vector3(0.5f, 0.2f, -6);

    //角色相对于岸边的位置
    public static Vector3[] role_shore_left = new Vector3[] {new Vector3(-1.6f,1,-6), new Vector3(-2,1,-6), new Vector3(-2.4f,1,-6), new Vector3(-2.8f,1,-6), new Vector3(-3.2f,1,-6), new Vector3(-3.6f,1,-6)};
    public static Vector3[] role_shore_right = new Vector3[] {new Vector3(1.6f,1,-6), new Vector3(2,1,-6), new Vector3(2.4f,1,-6), new Vector3(2.8f,1,-6), new Vector3(3.2f,1,-6), new Vector3(3.6f,1,-6)};
    //角色相对于船的位置
    public static Vector3[] role_boat_left = new Vector3[] {new Vector3(-0.8f,0.3f,-6), new Vector3(-0.2f,0.3f,-6)};
    public static Vector3[] role_boat_right = new Vector3[] {new Vector3(0.2f,0.3f,-6), new Vector3(0.8f,0.3f,-6)};
}
